Whorlstone Tunnels

The players are now deep into the story of Gracklstugh and are no doubt headed soon for Whorlstone Tunnels. The map provided by the module for this is HUGE, and a few areas have encounter maps that are higher resolution, but not enough. This is due to the fact that I’m still running Gracklstugh Revised from DM’s Guild and they have a LOT more encounters. Almost every area (and some that weren’t even marked on the original) have the potential for an encounter.

My plan is to run this like an exploration, utilizing the map and fog-of-war as they explore. When an encounter does occur, I switch to the appropriate map. They should immediately recognize it from the map. I actually scaled the map appropriately, and brought each section into Dungeondraft and traced the basic shape. The internal stuff is all modified per Gracklstugh Revised, rather than the original. The difference in colors, generally depends on how much of Faerzress is present in that section, though honestly, it may not be 100% accurate. Still, having all of these maps available REALLY helps in the event they want to have a battle. I also added a generic “tunnel” map for the random encounters.

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