My players are still in Gracklstugh and met with Werz Saltbaron after saving his life from the Empty Scabbard killers. He thanked them handsomely and asked them to help him trackdown evidence of the killers and pointed them towards Droki and the West Cleft distract (just as every other NPC has it seems). My players surprised me and asked if they knew anywhere else to stay that was cheaper than Ghohlbrorn’s Lair (which is pretty pricey since its the only place outsiders can stay). He told them that since he was going into hiding and laying low, the party could stay at his home in the nicer part of Laduguer’s Furrow (I decided that since the West Cleft and East Cleft were Derro territory, that the closer you were to the gates, the worse an area it was, even for the Duergar part). I’m still mulling on whether or not the Empty Scabbard Killers may show up at the apartment — but if they do, it needs a battle map!
Couple of interesting things going on in this map. Werz’s apartment on the West and is probably larger than it should be, but I have enough combat in close quarters, so I made it larger. Where lit, the rooms are dimly lit by flickering gas lighting.
- 1. Werz’s Great Room – Kitchen and lounging area in one. Duergar don’t do a lot of lounging. Gas is piped in to fuel the main hearth as well as a stove and fire pit for the cauldron. Foodstuffs and Darklake Stout are plentiful within the kitchen area. There is a hallway to the west and a strong iron door to the east.
- 4x Barrel (20gal) of Darklake Stout
- 20+1D10 rations worth of food
- Iron Door
- DC 16 Thieves Tools to pick
- DC 20 STR Check to break down
- DC 16 INT (Investigation) to see that the door is trapped with a small cable inside the door
- DC 18 INT (Investigation) to understand how the cable attaches to the door and how it can be disarmed by reattaching to the door frame
- DC 12 DEX (Slight of Hand) to disarm if understood (DC 20 otherwise)
- 2. Werz’s Bedroom – Large bedroom with a simple bed and desk. A bathroom is connected with plumped water and waste.
- Desk
- Number of small rough crystals – 1GP
- Transaction ledgers – Intelligence Check (Advantage if you have a Merchant background)
- DC 12 – You recognize these as ledgers going back years. You see all kinds of trades of minerals of all sorts. Werz has done quite well for himself
- DC 17 – You notice some inconsistencies in the numbers. You recognize cooked books when you see them
- DC 20 – They aren’t labeled as such, but you know enough on how its done to see there are two sets of books here. One obviously “official” and the other showing some shady deals. Smuggling most likely.
- Footlocker
- Full set of Miner’s Tools
- Full set of Jeweler’s Tools
- Wardrobe
- 3x Fine clothes – 15GP
- Desk
- 2a. Bathroom – Running water and pipes taking waste away. A toilet as well.
- Water
- Fine for washing or bathing, but unclean for drinking.
- DC 10 CON Saving Throw or be Poisoned for 6 hours. Saving throw may be repeated every hour.
- Wardrobe
- Towels and bathrobes – 5GP
- Water
- 3. Extra Bedroom – Nothing of interest
- 4. Werz’s Storeroom – Immediately in the room you see large raw stone under a lamp. There are tools next to it. The rest of the room is filled with rows of shelves with samples of various minerals. The minerals come in many forms, crystal, rock and even powder. Additionally there are several storage crates around.
- Trap – If they knew it was trapped ask for a perception roll, otherwise use passive
- DC 16 INT (Perception) to notice a small lever behind the door that a small cable is pulled through that was connected to the door.
- 30 seconds to find and actuate the lever or else the room begins rapidly filling with gas from large pipes on each wall.
- 1D10 damage every round in there.
- Secret Entrance
- DC 18 WIS (Perception) to notice something in that corner
- DC 14 INT (Investigation) to discover
- Trap – If they knew it was trapped ask for a perception roll, otherwise use passive
- 5. Secret Room
- 65GP in random gold on the floor
- 1D6 50GP Gem stones in the bag
- Log book containing all illegal shipments and correspondence to the Gray Ghosts. This log makes it clear he is a member of the thieves guild.